sâmbătă, 3 mai 2014

RDX AUDIO VECTOR source code (VB6)

A Vector graphic synthesizer is a music synthesizer which is controlled via frequency modulation of waveforms generated by a vector-graphics driven application programming interface. The creation of a vector graphic synthesizer involves merging the flexibility and visual elements of multi-dimensional vector graphics environment with the wide array of technical tools currently offered by music synthesizers. The waveforms of various audio parameters such as volume, pitch and timbre as well as the oscillating kernel become controlled (in a time varying manner) by vector graphic curves produced using the vector graphic environment.By implementing synthesizer waveforms inside a vector graphic interface, all waveform properties can be expressed by pure data stored in a master audio data file as one or more multi-dimensional image layers. Since all curves are expressed as piecewise continuous functions, the pre-compression sampling rate is essentially infinite. Also, since each parameter waveform is expressed as a distinct mathematical vector, every curve can have standard 2D graphical manipulations applied to the controlling waveforms independently, including such transformations as rotation, reversal, or flipping of amplitude, frequency and pitch.

RDX AUDIO VECTOR - a virtual synth in Visual Basic 6.0:: this project surpasses all synthesizers made in other programming languages and it is just a demo from an advanced VB6 programmer. This is a virtual synthetizer. Uses the DirectX 8 visual basic type library. You need to have some experience in software synthesis. If not, Open a patch, for example : patch\adagio for string 3 [] trancepatch.px0 and a sequence, for example sequence\adagio for strings - bass up.px1 click on the play button. If you hear gliches, go to file>preferences and increase the latency value.

Download RDX AUDIO VECTOR source code from here


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